My story to become a Game Developer. Part 5

JoakimDev
2 min readJun 27, 2023

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Importing/Exporting 3D models — Game Ready

I did export the whole house one object as a fbx file. Imported in to Unity. Took time, but it worked. The house was there, but it didnt look quite the same as it did in Blender and it should have bricks on the wall right?

I remember some walls and other doorframes was invisible/removed, which could not be right. The mission with UV unwrap and face directions..

Well, no one told my that so i had to figure it out with research that took a while. It all made sense so the fun began to UV unwrap each wall to fit my newly taken picture of a Brick Wall (Yes i took a picture with my phone and used it) and looked through all the direction of each faces in Blender.

No, it was not processed with Normals and Seamless stuff. Just a plain image.

How does it look?

It all went great and learned some Gimp software to enhance and generate different texture maps for higher quality materials and such.

This house is actually still used in the game today with some fixes.

In this period i went through and took plenty of pictures of IRL objects to generate my own texture for each 3D object i was going to create.
Ground materials, Trees, rocks, cool fabrics, plants and so on.

I learned how to process these in Gimp and export them well to be imported flawless into Unity.

Example of my final Fir Bark Seamless texture

I did also learned to use another software called Speedtree to easily create “foliage” trees in particular. That was perfect so i could use my own textures aswell.

Back to Unity with my plenty of 3D models.

Importing went mostly well but you had to learn the principle settings you needed.

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