My story to become a Game Developer. Part 2

JoakimDev
2 min readJun 27, 2023

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Yes! Now i had the chance to create 3D assets in Blender due to the course i completed. Perfect.

This was not enough i needed to know more about Game development so i look further in online educations and found a course in “Introduction to computer game production”. I applied and got in.
This course had alot of theory about the development process from creating Game Design Documents, Game Production overview, Design concepts to create a game prototype and test various other prototypes.

The practical stuff here was to create two game prototypes in Unity with C#.

My first prototype was 2D kitchen game where you control a meatball trying to get to the frying pan to complete the level. To complete this particular level, you had to jump on the plate up over the shelf, land on the moving rat that holds an oil and sit tight until reaching the button that removes the milk whos blocking the way to the frying pan.
Straight forward — Get from A > B while tacle the obstacles inbetween.

Kitchen Meatball Art by me

The second prototype was a 2D space invaders alike scrolling type of game where you control a sailing boat shooting lifebuyongs to people in the water while avoiding and trapping spawning jellyfishes with your fishing net. You lost score if they reached the beach aswell.

BeachOn art by me

Now i felt more comfortable in making games so i had to start my horror game in Unity. Read about it in next part.

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